Linux SDKs
Introductionβ
Toradex does not maintain SDKs or provides them in the binary form.
Toradex Linux images are built using the Yocto Project/OpenEmbedded-core. The same build system can be used to generate SDKs specific to these images. A standard Yocto Project SDK includes:
- Cross-development toolchain containing cross-compiler, cross-linker, cross-debugger, etc.
- Native sysroot containing cross-compiler, linker and other development tools
- Target sysroot containing libraries, headers & symbols
- Environment setup script
For more information, refer to the Yocto Project documentation. You may also want to check the article How to setup environment for Embedded Linux application development and the Quickstart Guide for alternative sources of information about development environment and cross-toolchain setup.
SDK Creationβ
Whether building an SDK for the standard Toradex demo image or for your own custom image, the method of generating the SDK is the same. After building the image as described in the Build a Reference Image with Yocto Project article, you can use bitbake to generate the SDK:
bitbake <image_name> -c populate_sdk
The generated SDK will be located at oe-core/deploy/sdk/
.
If you need Qt5 tools deployed in your SDK add the following to your image recipe:
inherit populate_sdk populate_sdk_qt5
If you want to build kernel modules for the kernel used on the target system full kernel sources are needed. The kernel-devsrc
recipe packs the kernel sources of the kernel chosen by virtual/kernel
.
TOOLCHAIN_TARGET_TASK:append = " kernel-devsrc"
There are a number of recipes (meta-toolchain-xxx.bb) which are alternative ways to build an SDK. Among them meta-toolchain.bb, meta-toolchain-qte, and meta-toolchain-qt5 targeting use on command line, Qt4e, and Qt5 targets. They can be built as follows: 'bitbake meta-toolchain-xxx'. Note that these SDKs do not necessarily include all libraries and headers for the packages deployed in your image nor are all libraries for which the SDK does contain stuff necessarily installed in your image.
SDK Installationβ
Execute the generated SDK script file to initiate installation:
$ ./tdx-xwayland-glibc-x86_64-Reference-Multimedia-Image-cortexa53-verdin-imx8mp-toolchain-6.0.0.sh
When prompted, accept the default installation path (or enter an alternate path) for the SDK.
Application Developmentβ
Begin by changing into the SDK's installation directory and sourcing the environment script:
$ cd /opt/tdx-xwayland/6.0.0
$ . environment-setup-cortexa53-tdx-linux
Source the environment script in every shell session in which you work with the SDK.
The newly exported environment variables expand the PATH
variable with the bin directory of the native sysroots (containing cross compiler etc.) and define the SDK's associated cross-development tools and flags. To make use of this environment in development, use the environment variables. For example, to compile a C hello world application, use the C compiler variable CC
:
$CC hello.c -o hello
You can read the environment script to learn what variables are exported.
IDE Configurationβ
Eclipse Configurationβ
Create a new C or C++ project. Select Empty Project
and Cross GCC
toolchain. Skip Configure the Cross GCC path and prefix
.
Then, in the toolbar, click Project
and select Properties
from the drop down menu.
Navigate to C/C++ Build
--> Settings
Within the Tool Settings
tab, select [All configurations]
from the configurations list.
Select Cross GCC Compiler
from the Tool Settings menu.
For Command
, enter:
${CC}
Under Cross GCC Compiler
, select Miscellaneous
.
For Other flags
, enter:
${CFLAGS} -c
Select Cross G++ Compiler
from the Tool Settings menu.
For Command
, enter:
${CXX}
Under Cross G++ Compiler
, select Miscellaneous
.
For Other flags
, enter:
${CXXFLAGS} -c
Select Cross G++ Linker
from the Tool Settings menu.
For Command
, enter:
${CXX}
Under Cross G++ Linker
, select Miscellaneous
.
For Linker flags
, enter:
${LDFLAGS}
Select Cross GCC Assembler
from the Tool Settings menu.
For Command
, enter:
${AS}
Press Apply and Close
.